Table of Contents
ToggleThe complete solution for realistic crowd distribution, physics-based movement, and intelligent crowd behavior in Blender.
The ultimate crowd simulation system for Blender. Whether you're building an architectural visualization, a film scene, or a full-scale urban environment with iCity.
Feature Showcase
Designed to integrate into your pipeline.
Control agent rotation and facing direction with precise directional control.
Path-based crowd flows with lane control, direction settings, and natural variations.
Absolute precision placement using mesh vertices for structured architectural formations.
Natural, organic scattering on terrains with advanced density control and masking.
Create realistic crowd simulations with precise placement, natural movement, and behavioral control
Control placement down to individual agents.
Realistic physics-based crowd behavior.
AI-driven interaction and avoidance.
Optimized for Eevee and Cycles.
Create endless variety by customizing agent appearance, behavior, and properties. Mix and match characters, materials, and animations to build diverse, lifelike crowds.
Multiple Character Models
Choose from diverse character presets or create your own.
Material & Color Variations
Apply different textures, colors, and clothing to agents.
Behavior Control
Adjust walking speed, idle animations, and interaction patterns.
Who Uses iCrowds
From epic crowd scenes to architectural visualization, iCrowds brings realistic pedestrian simulation to every creative industry.
Create cinematic crowd scenes with natural movement and behavioral intelligence.
Populate spaces with realistic crowds that bring architectural projects to life.
Simulate pedestrian flow and density for city design analysis.
Fill stadiums, concerts, and events with dynamic crowd populations.
Bring your crowds to life with unmatched power and simplicity.
iCrowds handles everything: scattering agents on terrain, filling stadiums, queuing pedestrians, and simulating complex flows—all in one integrated tool.
Get the best of both worlds. Use Distribution Systems for precise architectural placement, or switch to the Fluid Engine for physics-driven, AI-based movement and avoidance.
From single scenes to massive 50,000-seat stadiums, iCrowds is optimized for performance with heavy instancing and LOD workflows.
Part of the Parametra suite. Seamlessly integrate with iCity for complete urban simulations and crowd-aware city generation.
iCrowds is part of a larger suite of tools designed to bring life to your 3D environments. Connect seamlessly with iCity and iCars for complete urban simulation.
Procedural city generation and intelligent urban environments.
Intelligent vehicle simulation and traffic animation systems.