What we are building next
Six features in development for iCity. Progress is posted as it lands.
Generate with AI
Describe the city you want in plain language and get a first layout to work from.
OSM data
Pull a real street network straight from OpenStreetMap and build on top of it.
Multi-software compatibility
Take the same city into every tool in your pipeline, whichever 3D software you work in.
Full customizability
Every rule, every system and every parameter open to change, down to the node level.
Organizations and teams
Shared libraries, shared cities and a workflow built for more than one person.
Any possible theme
Not just default and stylised — any look you can define, applied across the whole city.
Four kinds of team, one generator
Urban planners
Build and compare layouts from GIS traces, with density and zoning as parameters.
Game and VFX teams
Generate city worlds at district scale, with every layer selectable afterwards.
Simulation and AI teams
Produce varied urban environments for training and autonomous testing.
Architects
Generate site context and massing around a designed building.