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Describe the rules. Get the city.

iCity is a procedural city generator that works with any 3D software. Roads, blocks, plots, building masses, infrastructure and landscape are generated from parameters and stay editable to the last day of the project.

Generated city in the viewport
3,400
Active users
6
Features in development
9
People on the team
In development

What we are building next

Six features in development for iCity. Progress is posted as it lands.

Generate with AI
01

Generate with AI

Describe the city you want in plain language and get a first layout to work from.

OSM data
02

OSM data

Pull a real street network straight from OpenStreetMap and build on top of it.

Multi-software compatibility
03

Multi-software compatibility

Take the same city into every tool in your pipeline, whichever 3D software you work in.

Full customizability
04

Full customizability

Every rule, every system and every parameter open to change, down to the node level.

Organizations and teams
05

Organizations and teams

Shared libraries, shared cities and a workflow built for more than one person.

Any possible theme
06

Any possible theme

Not just default and stylised — any look you can define, applied across the whole city.

Who it is for

Four kinds of team, one generator

Urban planners

Urban planners

Build and compare layouts from GIS traces, with density and zoning as parameters.

Game and VFX teams

Game and VFX teams

Generate city worlds at district scale, with every layer selectable afterwards.

Simulation and AI teams

Simulation and AI teams

Produce varied urban environments for training and autonomous testing.

Architects

Architects

Generate site context and massing around a designed building.

Beyond boundaries, beyond limits

Start with iCity — the city is the foundation of everything we build.