Gallery / Content plan

A visual plan for our city-scale work

iCity product stories sit alongside Parametra's wider production and simulation work. Each frame defines the subject, crop and format so the finished gallery feels coherent.

Content requiredGALLERY-ROAD-NETWORK-STUDY
Product render

Road network study

High oblique aerial of one complete generated network. Clearly distinguish primary, secondary and service roads through width, lane count and junction type. Use neutral daylight, realistic terrain and no application interface; keep the hierarchy readable at thumbnail size.

Still render · 2400 × 1350 px · 16:9/marketing-shots/gallery-road-network-study.*
Roads

Road network study

Primary, secondary and service roads with lane counts and intersections.

Content requiredGALLERY-BLOCK-SUBDIVISION
Workflow sequence

Block subdivision

Top-down, orthographic sequence showing the same plan in three states: road graph, closed blocks, then subdivided plots. Preserve one camera and crop throughout. Deliver a clean final still plus a short loop that reveals the stages without cursor movement or interface chrome.

Still + short loop · 1920 × 1080 px · 16:9/marketing-shots/gallery-block-subdivision.*
Blocks

Block subdivision

Blocks close around the road graph, then split into plots.

Content requiredGALLERY-HARBOUR-DISTRICT
Hero render

Harbour district

Premium three-quarter aerial of a dense waterfront district generated from one road graph. Show the harbour edge, street hierarchy, blocks, varied building clusters, landscape and street props in a single believable composition. Architectural daylight; no text or UI.

Still render · 3200 × 1800 px · 16:9/marketing-shots/gallery-harbour-district.*
Buildings

Harbour district

Roads, blocks, building clusters and street props from one road graph.

Content requiredGALLERY-MIXED-USE-BLOCKS
Product render

Mixed-use blocks

Medium-height aerial looking across several mixed-use blocks. Make plot boundaries, active frontages, courtyards, setbacks and height variation visible so the relationship between parcel rules and massing can be understood without annotation.

Still render · 2400 × 1350 px · 16:9/marketing-shots/gallery-mixed-use-blocks.*
Buildings

Mixed-use blocks

Plots and building masses resolved against frontage and depth rules.

Content requiredGALLERY-BUILDING-CLUSTERS
Product render

Building clusters

Oblique study of irregular plots filled by a family of related building masses. Include narrow, corner and deep plots so adaptation is obvious. Use a restrained clay-plus-accent material treatment and preserve clear shadows around every footprint.

Still render · 2400 × 1350 px · 16:9/marketing-shots/gallery-building-clusters.*
Buildings

Building clusters

Masses adapting to plot shape instead of being placed by hand.

Content requiredGALLERY-CYBERPUNK-THEME
Theme comparison

Cyberpunk theme pass

One fixed street-level camera transitioning from the neutral base city to a polished cyberpunk theme. Geometry and composition must remain identical so only materials, props, lighting and atmosphere change. Deliver paired stills and a subtle before/after loop.

Matched pair + loop · 1920 × 1080 px · 16:9/marketing-shots/gallery-cyberpunk-theme.*
Look

Cyberpunk theme pass

The same city swapped to a stylised theme without rebuilding it.

Content requiredGALLERY-SLOPE-VEGETATION
Product render

Slope and vegetation

Wide daylight view of a district crossing visible terrain contours. Show roads, retaining transitions, parks, green buffers and vegetation responding credibly to slope. Avoid a flat site and avoid hiding the terrain relationship behind dense buildings.

Still render · 2400 × 1350 px · 16:9/marketing-shots/gallery-slope-vegetation.*
Environment

Slope and vegetation

Parks, green buffers and terrain adjustment resolving against slope.

Content requiredGALLERY-INFRASTRUCTURE-LAYERS
Exploded render

Infrastructure layers

Exploded axonometric of one district with roads, parking, service access, utilities and landscape separated into clean vertical layers. Keep a faint assembled city below for orientation and use one restrained accent color per system; no legend baked into the art.

Still + transparent master · 2400 × 1350 px · 16:9/marketing-shots/gallery-infrastructure-layers.*
Infrastructure

Infrastructure layers

Parking, utilities and service layers as separate systems.

Content requiredGALLERY-PLANNING-STUDY
Option comparison

Planning study

Two planning options for the same site shown side by side from one top-down camera. Make changes to circulation, open space and density immediately visible while retaining the same boundary and context. Presentation quality suitable for a client workshop.

Matched still pair · 2400 × 1350 px · 16:9/marketing-shots/gallery-planning-study.*
Planning

Planning study

A layout that can be changed in the meeting rather than after it.

Content requiredGALLERY-FLEET-GENERATED-NETWORK
Simulation capture

Fleet on a generated network

Aerial simulation view showing vehicle paths distributed across a generated road hierarchy. Make lane following, turning at junctions and density variation visible. Use a real city context rather than bare splines; deliver a clean still and a steady 8-12 second loop.

Still + 8–12 s loop · 1920 × 1080 px · 16:9/marketing-shots/gallery-fleet-generated-network.*
Traffic

Fleet on a generated network

Fleet parameters driving vehicles along the generated lanes.

Content requiredGALLERY-FLEET-ANIMATION
Simulation film

Fleet animation

Street-to-district view of many vehicles moving through several connected intersections at a controlled density. Show different road classes and believable lane discipline; the subject is the populated network, not a hero vehicle. Create a seamless 8-12 second loop and matching poster frame.

8–12 s loop + poster · 1920 × 1080 px · 16:9/marketing-shots/gallery-fleet-animation.*
Traffic

Fleet animation

A whole network populated at a chosen density and lane discipline.

Content requiredGALLERY-WALKERS-PAVEMENT
Simulation film

Walkers on a pavement

Eye-level urban sidewalk scene with a clearly visible stream of walking agents. Include varied gait, speed and spacing, believable street furniture and enough building context to feel inhabited. No empty viewport or application sidebar; provide loop and poster frame.

8–12 s loop + poster · 1920 × 1080 px · 16:9/marketing-shots/gallery-walkers-pavement.*
Crowds

Walkers on a pavement

Agents walking generated pavement with varied gait, speed and spacing.

Content requiredGALLERY-GROUND-DISTRIBUTION
Simulation study

Ground distribution

High oblique view of a plaza or park with agents distributed across walkable ground according to a visible density pattern. Use sparse-to-dense variation and preserve negative space so the distribution logic reads immediately.

Still render · 2400 × 1350 px · 16:9/marketing-shots/gallery-ground-distribution.*
Crowds

Ground distribution

A population spread across walkable ground at a painted density.

Content requiredGALLERY-ORIENTATION-STUDY
Simulation study

Orientation study

Medium oblique view of several agent groups responding to distinct focal points, paths or events. Their facing direction and gathering behavior must read from pose and composition without relying on the application interface. Use a real public-space setting.

Still render · 2400 × 1350 px · 16:9/marketing-shots/gallery-orientation-study.*
Crowds

Orientation study

Where agents face, gather and look, per group.

Background image briefGALLERY-FINAL-GENERATED-DISTRICT
A complete generated district from a real site plan

Hero-quality establishing render of a complete district with the original site boundary, street hierarchy, buildings and landscape all readable. Compose the visual weight to the right and preserve the left half for white copy. Neutral architectural daylight, no UI and no baked text.

Wide background / 3000 x 1200 px / 5:2 · /marketing-shots/gallery-final-generated-district.*

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