Road network study
High oblique aerial of one complete generated network. Clearly distinguish primary, secondary and service roads through width, lane count and junction type. Use neutral daylight, realistic terrain and no application interface; keep the hierarchy readable at thumbnail size.
Road network study
Primary, secondary and service roads with lane counts and intersections.
Block subdivision
Top-down, orthographic sequence showing the same plan in three states: road graph, closed blocks, then subdivided plots. Preserve one camera and crop throughout. Deliver a clean final still plus a short loop that reveals the stages without cursor movement or interface chrome.
Block subdivision
Blocks close around the road graph, then split into plots.
Harbour district
Premium three-quarter aerial of a dense waterfront district generated from one road graph. Show the harbour edge, street hierarchy, blocks, varied building clusters, landscape and street props in a single believable composition. Architectural daylight; no text or UI.
Harbour district
Roads, blocks, building clusters and street props from one road graph.
Mixed-use blocks
Medium-height aerial looking across several mixed-use blocks. Make plot boundaries, active frontages, courtyards, setbacks and height variation visible so the relationship between parcel rules and massing can be understood without annotation.
Mixed-use blocks
Plots and building masses resolved against frontage and depth rules.
Building clusters
Oblique study of irregular plots filled by a family of related building masses. Include narrow, corner and deep plots so adaptation is obvious. Use a restrained clay-plus-accent material treatment and preserve clear shadows around every footprint.
Building clusters
Masses adapting to plot shape instead of being placed by hand.
Cyberpunk theme pass
One fixed street-level camera transitioning from the neutral base city to a polished cyberpunk theme. Geometry and composition must remain identical so only materials, props, lighting and atmosphere change. Deliver paired stills and a subtle before/after loop.
Cyberpunk theme pass
The same city swapped to a stylised theme without rebuilding it.
Slope and vegetation
Wide daylight view of a district crossing visible terrain contours. Show roads, retaining transitions, parks, green buffers and vegetation responding credibly to slope. Avoid a flat site and avoid hiding the terrain relationship behind dense buildings.
Slope and vegetation
Parks, green buffers and terrain adjustment resolving against slope.
Infrastructure layers
Exploded axonometric of one district with roads, parking, service access, utilities and landscape separated into clean vertical layers. Keep a faint assembled city below for orientation and use one restrained accent color per system; no legend baked into the art.
Infrastructure layers
Parking, utilities and service layers as separate systems.
Planning study
Two planning options for the same site shown side by side from one top-down camera. Make changes to circulation, open space and density immediately visible while retaining the same boundary and context. Presentation quality suitable for a client workshop.
Planning study
A layout that can be changed in the meeting rather than after it.
Fleet on a generated network
Aerial simulation view showing vehicle paths distributed across a generated road hierarchy. Make lane following, turning at junctions and density variation visible. Use a real city context rather than bare splines; deliver a clean still and a steady 8-12 second loop.
Fleet on a generated network
Fleet parameters driving vehicles along the generated lanes.
Fleet animation
Street-to-district view of many vehicles moving through several connected intersections at a controlled density. Show different road classes and believable lane discipline; the subject is the populated network, not a hero vehicle. Create a seamless 8-12 second loop and matching poster frame.
Fleet animation
A whole network populated at a chosen density and lane discipline.
Walkers on a pavement
Eye-level urban sidewalk scene with a clearly visible stream of walking agents. Include varied gait, speed and spacing, believable street furniture and enough building context to feel inhabited. No empty viewport or application sidebar; provide loop and poster frame.
Walkers on a pavement
Agents walking generated pavement with varied gait, speed and spacing.
Ground distribution
High oblique view of a plaza or park with agents distributed across walkable ground according to a visible density pattern. Use sparse-to-dense variation and preserve negative space so the distribution logic reads immediately.
Ground distribution
A population spread across walkable ground at a painted density.
Orientation study
Medium oblique view of several agent groups responding to distinct focal points, paths or events. Their facing direction and gathering behavior must read from pose and composition without relying on the application interface. Use a real public-space setting.
Orientation study
Where agents face, gather and look, per group.
