About Parametra

We build the tools that make a virtual city possible in an afternoon.

Parametra is a technology and innovation company working in the engineering field. We started because generating a believable city by hand takes weeks of modelling that nobody has time for — so we build procedural systems instead: describe the rules, get the city, keep editing it. Our team brings software, simulation, architecture, 3D production and research into one workflow.

Content requiredABOUT-TEAM-AT-WORK
Team photograph

The Parametra team solving a city-scale problem

A real, candid working session with several Parametra team members around a screen, plan or whiteboard. Show software, architecture and research meeting in one moment. Use natural directional light, quiet neutral colors and enough environmental context to feel credible; avoid a posed lineup, stock-office gestures and embedded text.

Team photograph / 2400 x 1800 px / 4:3/marketing-shots/about-team-at-work.*
Company story / real team, real workspace, real collaboration.
City-scale
Procedural focus
9
People on the team
Draft + Design
Connected workflow
What we are building

One generator, one editable city

iCity 2 generates the road network, the blocks and plots that close around it, the building masses that fill them, and the infrastructure and landscape between. The whole city stays parametric, so a change to the road graph updates everything downstream.

Content requiredABOUT-SYSTEM-ROADS-BLOCKS
Product render

Roads and blocks

Top-down view of one real iCity district at the structural stage. Make the road hierarchy, closed blocks and plot subdivision clearly readable. Use the same district, camera and daylight treatment as cards 02 and 03; no interface chrome or labels baked into the render.

Still render / 1800 x 1200 px / 3:2/marketing-shots/about-system-roads-blocks.*
01

Roads and blocks

The road graph is the structure. Blocks close around it and subdivide into plots.

Content requiredABOUT-SYSTEM-BUILDINGS
Product render

Buildings

The matching district and camera from card 01, now showing building masses resolved from the plots with visible height and frontage variation. Keep the road and plot structure legible beneath the buildings; use the same daylight and grade across the series.

Still render / 1800 x 1200 px / 3:2/marketing-shots/about-system-buildings.*
02

Buildings

Masses follow plot shape, zoning and height rules rather than being placed by hand.

Content requiredABOUT-SYSTEM-ENVIRONMENT
Product render

Environment

The same district and camera as cards 01 and 02, fully dressed with landscape, infrastructure and street props. Show how the systems fill the space between buildings and respond to the terrain. Match the series lighting, crop and color grade.

Still render / 1800 x 1200 px / 3:2/marketing-shots/about-system-environment.*
03

Environment

Infrastructure, landscape and street props fill the gaps and resolve against slope.

Content requiredABOUT-COLLABORATIVE-PROCESS
Process photograph

Engineering and design in the same working session

Document a genuine review session: one team member manipulating a procedural city on screen while others compare it with a plan, sketch or simulation result. Include hands, tools and enough of the workspace to show practice rather than portraiture. Keep screens readable without making a third-party interface or logo the subject.

Team photograph / 2400 x 1800 px / 4:3/marketing-shots/about-collaborative-process.*
Working method / software, spatial design and research reviewed together.

How we work

01

Procedural before manual

Keep the decisions that matter editable. Change a road and the connected urban structure can be resolved again.

02

Designed for revision

Draft rules and visual themes support deliberate revision, with clear hand-off points into detailed production.

03

Built with practitioners

Test scenes, requests and bug reports connect product decisions to the work people actually do.

Team

Content requiredTEAM-HOTHIFA-SMAIR
Team portrait

Hothifa Smair

Waist-up portrait of Hothifa Smair, CEO & Co-founder. Match every team portrait: the same neutral navy-and-stone setting, soft directional light, eye line and crop. Keep clothing natural and do not embed a name or title in the image.

Portrait / 1600 x 2000 px / 4:5/marketing-shots/team-hothifa-smair.*
Hothifa Smair
CEO & Co-founder
Content requiredTEAM-MOHAMMAD-ISSAM
Team portrait

Mohammad Issam

Waist-up portrait of Mohammad Issam, Software developer. Match every team portrait: the same neutral navy-and-stone setting, soft directional light, eye line and crop. Keep clothing natural and do not embed a name or title in the image.

Portrait / 1600 x 2000 px / 4:5/marketing-shots/team-mohammad-issam.*
Mohammad Issam
Software developer
Content requiredTEAM-AWS
Team portrait

Aws

Waist-up portrait of Aws, Simulation and procedural systems. Match every team portrait: the same neutral navy-and-stone setting, soft directional light, eye line and crop. Keep clothing natural and do not embed a name or title in the image.

Portrait / 1600 x 2000 px / 4:5/marketing-shots/team-aws.*
Aws
Simulation and procedural systems
Content requiredTEAM-ABDELRAHMAN
Team portrait

Abdelrahman

Waist-up portrait of Abdelrahman, Procedural architectural systems. Match every team portrait: the same neutral navy-and-stone setting, soft directional light, eye line and crop. Keep clothing natural and do not embed a name or title in the image.

Portrait / 1600 x 2000 px / 4:5/marketing-shots/team-abdelrahman.*
Abdelrahman
Procedural architectural systems
Content requiredTEAM-BAYAN-ABU-GHAIDA
Team portrait

Bayan Abu Ghaida

Waist-up portrait of Bayan Abu Ghaida, Manager. Match every team portrait: the same neutral navy-and-stone setting, soft directional light, eye line and crop. Keep clothing natural and do not embed a name or title in the image.

Portrait / 1600 x 2000 px / 4:5/marketing-shots/team-bayan-abu-ghaida.*
Bayan Abu Ghaida
Manager
Content requiredTEAM-AMR-SAEED
Team portrait

Amr Saeed

Waist-up portrait of Amr Saeed, Marketing. Match every team portrait: the same neutral navy-and-stone setting, soft directional light, eye line and crop. Keep clothing natural and do not embed a name or title in the image.

Portrait / 1600 x 2000 px / 4:5/marketing-shots/team-amr-saeed.*
Amr Saeed
Marketing
Content requiredTEAM-GHARAM
Team portrait

Gharam

Waist-up portrait of Gharam, Research. Match every team portrait: the same neutral navy-and-stone setting, soft directional light, eye line and crop. Keep clothing natural and do not embed a name or title in the image.

Portrait / 1600 x 2000 px / 4:5/marketing-shots/team-gharam.*
Gharam
Research
Content requiredTEAM-LAYLA
Team portrait

Layla

Waist-up portrait of Layla, 3D modeling. Match every team portrait: the same neutral navy-and-stone setting, soft directional light, eye line and crop. Keep clothing natural and do not embed a name or title in the image.

Portrait / 1600 x 2000 px / 4:5/marketing-shots/team-layla.*
Layla
3D modeling
Content requiredTEAM-YOUSEF
Team portrait

Yousef

Waist-up portrait of Yousef, Marketing. Match every team portrait: the same neutral navy-and-stone setting, soft directional light, eye line and crop. Keep clothing natural and do not embed a name or title in the image.

Portrait / 1600 x 2000 px / 4:5/marketing-shots/team-yousef.*
Yousef
Marketing
Background image briefABOUT-FINAL-CITY-SYSTEM
A city seen as a connected system

Wide, hero-quality city render that connects roads, blocks, buildings and landscape in one composition. Use a high oblique view, restrained daylight and strong depth. Protect the left half for white headline copy and the right-center for actions; avoid important details at mobile crop edges.

Wide background / 3000 x 1200 px / 5:2 · /marketing-shots/about-final-city-system.*

Beyond boundaries, beyond limits

Start with iCity — the city is the foundation of everything we build.

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