Manual / Assets / Browsing, starring, groupsiCity 2 · Windows

Browsing, starring, groups

The asset browser is how you find one material among thousands. Search, a category tree, tag pills and three view filters narrow the grid; a star and a group name are how you mark the ones worth finding again. Assets from your own folders can be browsed and assigned, but not starred or grouped.

Opening the browser

There is no standalone command that opens the asset library. The browser is a popup that something else asks for, and what asked for it decides what the browser is scoped to. It opens centred on the main 3D viewport and you can drag it by its title strip.

Four things open it, all of them in DESIGN:

  • Clicking a material or prop slot's preview on a DESIGN card. The title reads PICK A MATERIAL, PICK A PROP or PICK AN IMPERFECTION. If the slot only accepts one category, the title names it — PICK AN ASPHALT MATERIAL — and the category tree is shown read-only so the pick cannot wander.
  • The + button on a scattering system's objects row. This one is multi-select: Assign hands back every card you picked.
  • The composer's pick button while the prompt is in Edit material or Edit prop mode. The title reads SCENE MATERIALS — PICK TO EDIT and the grid is narrowed to assets actually in the scene; clicking cards toggles the prompt's edit targets and the footer button is Done.
  • The Generate with AI popup's add-asset button, which uses a pick as a reference image for the prompt.
browsing-starring-groups-browser-overview.png

The full asset browser popup at a comfortable size, title reading PICK A MATERIAL. Sidebar visible with the view dropdown, refresh button, the count line, the category tree expanded on Materials, and the TAGS box at the bottom. Grid showing at least two rows of preview cards, one card selected so the footer shows the selection line and the Assign / Regenerate / Add to group buttons.

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The asset browser opened from a material slot, with the sidebar, the grid and the footer actions.
Note

The grid draws from a scan of your asset folders on disk — the Library Folder plus every custom folder you have configured. See Where your assets live for the folders themselves and Using your own assets for the layout your own folders must have.

What a card tells you

Each card is one asset: its preview image and its name. Everything else about it is an overlay on the preview or a line in the footer.

On the cardWhat it means
Star, top leftThis asset is starred, or can be. It is drawn only on assets that came from the cloud.
! icon, top rightA prop with no 3D model, or a material whose own config asked for PBR maps and has none. Clicking it selects the card and explains the problem.
more · N, bottom rightThe asset has N seed versions on disk. Clicking it drills into them; the count line becomes N seed(s).

Select a card and the footer's left-hand line reads the asset's name, its category, whether it came from Library or Custom, and up to four of its tags. With nothing selected it reads No selection — click a card to select it.

browsing-starring-groups-card-overlays.png

Close crop of two or three grid cards. One must show a filled star top-left, one a red or amber ! top-right, and one the blue-ringed more · N badge bottom-right. Include the card name label under each preview.

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A single card carrying all three overlays: the star, the warning icon and the seed badge.

The footer buttons follow the selection. With one asset picked you get Assign, Regenerate and Add to group; with several, Assign counts them (Assign 3). With nothing picked the only action is Generate with AI. A prop with no model cannot be assigned at all — Generate Model takes Assign's place. A material whose config asked for PBR maps and has none is still assignable, so Generate PBR appears beside Assign rather than instead of it. Both are covered in Single materials and props.

Narrowing the grid

Four controls narrow what the grid shows, and they combine — each one is applied on top of the others.

  • The kind menu, in the title strip beside the search box. Materials and Props are toggles, not a choice: both can be on at once, and the menu collapses to All types when they are. A browser opened for one kind shows that kind as on and does not let you turn it off.
  • The category tree in the sidebar. Materials and Props are the top-level nodes; the arrow expands a node and the checkbox filters by it. Checking a parent matches its whole subtree, so checking Asphalt keeps both of its subfolders. No boxes checked means no category filter.
  • The view menu above the tree, which reads All assets when nothing is on.
  • The TAGS box at the bottom of the sidebar. It lists the selected asset's tags as pills; toggling one filters the grid to every asset carrying that tag, and turning on two asks for assets carrying both. An active tag stays listed after you select something else, so it can always be turned back off. With no tags to show, the box disappears entirely.
browsing-starring-groups-view-menu.png

The browser sidebar top strip with the view dropdown open, showing Match editing mode, My custom folders and Starred as checkable rows. The refresh icon button sits to the right of the collapsed dropdown. Include the count line below it.

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The view menu, with its three filters and the refresh button beside it.

The view menu holds three filters:

FilterWhat it keeps
Match editing modeAssets whose name, category or tags contain one of the current editing mode's keywords. It is a keyword match, not a rule: the Theme tab has no keywords of its own, so the filter does nothing there, while a mode whose keywords match nothing in your library empties the grid.
My custom foldersOnly assets from your own asset folders. The row is not offered at all when no custom folder is configured.
StarredOnly assets you have starred.

Beside the view menu is a refresh button, which is not a filter: it re-scans the asset folders now. You rarely need it, because the scan re-runs on a timer and files dropped into a folder surface on their own, but it is the control to press after moving a lot of files at once.

The count line above the tree reads N found. Beside it, page-size chips appear only when they would do something: 20, 50 and 100 each show only while they actually truncate the result, and All is offered only between 21 and 200 results — every card loads a preview image, so drawing a four-thousand-asset library at once is not on offer. The size you pick sticks for the rest of the Blender session; it starts at 50.

The search box sits in the centre of the browser's title strip. It matches against three things joined together: the asset's display name, its category path, and its tags.

browsing-starring-groups-search.png

The browser title strip only: the panel title on the left, the search box centred with a typed query in it, the Materials/Props kind dropdown and the folder icon button to its right, and the report and close icons at the far right.

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The search box in the title strip, with the kind menu and the folder button trailing it.
Note

Search is a plain substring match on that joined text, so it is one phrase rather than a set of words. brick finds every brick asset; red brick finds only assets where those two words sit together in that order. When you want two separate conditions, use one word in the search box and a tag pill for the other.

Results are sorted by display name, with one exception: while a browser opened from a slot still has that slot's current asset selected, that asset is pinned first. Deselecting it lets it fall back into alphabetical order.

The folder icon at the end of the title strip opens your asset folder in Windows Explorer — the Library Folder if one is set, otherwise your first custom folder. With neither configured, the footer says so and points you at the addon preferences.

Starring

A star sits at the top left of a card's preview. Click it to star the asset, click it again to remove it. It is a state indicator rather than a button, so the only thing that changes is the shape: outline for unstarred, solid for starred.

  1. Find the asset and click its star. The change is saved to your account.
  2. Open the view menu and switch on Starred. The first time you do this in a Blender session, the browser fetches your starred and grouped assets from the cloud; after that it is instant.
  3. The grid now shows only starred assets, still subject to whatever else is on — kind, categories, tags and search all still apply.
browsing-starring-groups-starred-filter.png

The browser with the view dropdown collapsed and reading Starred, the count line showing a small number found, and a grid of three or four cards each carrying a solid star at top left.

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The Starred filter on, with the grid reduced to starred assets.
Warning

Assets from your own custom folders cannot be starred. Starring is recorded against an asset's cloud identity, and a folder you supplied has none, so those cards are drawn with no star at all. It follows that turning on Starred and My custom folders together always gives an empty grid.

Cards for assets with a fill-in-the-gap job in flight carry no controls at all — no star, no report, and they cannot be selected — until that job finishes.

Groups

A group is a name of your own filed against an asset: a shelf you invent, rather than a category the library gave it. Select exactly one card and press Add to group in the footer to open the dialog.

browsing-starring-groups-group-dialog.png

Blender's small props dialog titled Group asset. The Group dropdown expanded so the reader sees New group at the top, two or three existing group names each followed by a count in brackets, and the row reading not in a group at the bottom. The New group text field is visible below, greyed out while an existing group is selected.

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The Group asset dialog, with the existing groups listed and the New group field.
  • The Group menu lists every group you already have, each with the number of assets in it, so filing into an existing group is a pick rather than retyping a name.
  • New group… enables the text field below it. The name may be up to 80 characters.
  • — not in a group — takes the asset out of its group. A group with no assets in it stops existing.
  • Blender confirms with Filed under <name>, or Removed from its group.

An asset has one group and one group only; filing it somewhere else moves it rather than adding it. Starring and grouping are independent — starring an asset leaves its group alone, and filing an asset leaves its star alone.

Note

Groups are recorded, and the dialog is where you see them. The browser's own filters do not include a group filter today, so a group is a label you read back in this dialog rather than a way to narrow the grid. If you want a shelf you can filter by right now, star the assets instead.

Like starring, grouping needs an asset with a cloud identity. Select one from your own folders and the footer answers This is a local asset — it has no cloud identity instead of opening the dialog. The same rule governs Regenerate and the report icon.

Reporting an asset

The report icon lives in the browser's header, one slot left of Close. It opens a small dialog naming the asset, with one field for what is wrong. The dialog says plainly what it is about to do: it stops being used in new generations right away.

Warning

Reporting withdraws the asset from generation immediately, before anyone has read your message. Use it for an asset that is genuinely broken, not for one you simply do not want to see — that is what the tag, category and search filters are for. The report is also a support case, so you will get a ticket number back.

A message is required; sending an empty one is refused with Tell us what is wrong first.

browsing-starring-groups-report-dialog.png

Blender's props dialog titled Report asset, showing the asset name with an error icon, the What is wrong text field, and the greyed note reading that it stops being used in new generations right away.

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The report dialog, naming the asset and warning that it leaves generation at once.
On this page
Opening the browserWhat a card tells youNarrowing the gridSearchStarringGroupsReporting an asset
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