Manual / Start here / Your first cityiCity 2 · Windows

Your first city

The shortest complete path through iCity 2: sign in, make a project, build a default city, dress it, and put it on Parametra. Everything up to the theme step is free; generating a theme spends credits, and this page says how many before you press it.

Before you start

Before you start

You need Blender 4.5 LTS or 5.2 on Windows, the iCity 2 addon installed and enabled, and a Parametra account. If any of that is missing, read Requirements & installing first.

One thing to carry through the whole tutorial: your city is not your .blend. It lives in a separate engine process that the addon starts, and it is saved by the header S button into a folder under Documents/iCity 2. Blender's own save does not reach it. How iCity fits with Blender explains why, and it is worth ten minutes before you lose anything.

Everything up to the theme step is free. Generating a theme spends credits, and the theme section says how many before you press anything.

Open the workspace and sign in

  1. Start Blender and click the iCity 2 tab in the workspace bar at the top of the window. The addon adds that tab when you enable it, and puts it back after a file load.
  2. In the iCity Editor header, click Login. Your browser opens auth.parametra.net.
    first-city-header-login.png

    Close crop of the full iCity Editor header bar in a signed-out session, showing the Login button and, to its left, the S save button and the DRAFT / DESIGN toggle in its locked state. No project open.

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    The iCity Editor header before sign-in, with the Login button at its right.
  3. Sign in with your Parametra account. The browser tab reads Login successful and tells you to return to Blender; Blender reports Signed in as <your email>.
  4. To abandon a sign-in that is taking too long, press Cancel beside the header's waiting icon.

You only do this once per machine. The addon keeps a refresh token and restores the session silently the next time Blender starts.

If it goes wrong

The browser hands the sign-in back to Blender over 127.0.0.1 on port 9876. If the browser accepts your password and only then says the page cannot be reached, something on this machine is holding that port — commonly a firewall, an antivirus, or a second Blender already waiting for a login.

Make a project

  1. On the launch screen press New Project.
  2. Type a Project name. It is required — without one the form answers “Give the project a name first.”
  3. Add a Description if you want one. It is optional, and it becomes the body of the project's README.md.
    first-city-new-project-form.png

    The New Project form open, with the Project name field filled in, a line of text in the Description field, the Start with the default theme checkbox visible, and the Create button at the bottom.

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    The New Project form with a name typed in.
  4. Press Create. The folder appears at Documents/iCity 2/<name>, holding a README.md, and the project is registered on Parametra. A name already taken on your account is refused, and the folder is left unregistered until you fix it from the footer's red ! button.
Note

The form also carries a Start with the default theme checkbox. It records your answer and nothing reads it yet. The button that actually dresses a city is in Design, further down this page.

What a project is lists every file that folder ends up holding.

Build a city

A new project shows the guided Start screen: one green Start with default button over a Draw road / Download OSM pair. Take the default for now — drawing your own roads is the subject of Draft, and you can rebuild this city from scratch later.

first-city-start-screen.png

The Start screen of a freshly created project with no city in the scene: the green Start with default button above the Draw road and Download OSM pair, captured with the surrounding iCity Editor panel so the reader can place it.

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The guided Start screen a new project opens on.
  1. Press Start with default. The engine starts and builds a default city; the workspace replaces the Start screen once the scene holds one.
  2. Orbit and zoom with Blender's own navigation. Nothing about the viewport changes.
  3. Try the mode tabs on the left rail: Alt+1 Graph, Alt+2 Roads, Alt+3 Blocks, Alt+4 Lots, Alt+5 Massing. Click a road or a building to see its handles.
first-city-default-city.png

The 3D viewport just after Start with default has finished, showing the whole default city undressed, with the left rail visible and the Graph tab active. The engine must be running so the rail shows all five mode tabs.

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The default city in the viewport, with the mode rail on the left.
Note

Every Draft tool, gizmo and shortcut needs the engine running. If the rail is empty and clicking picks nothing, the engine is stopped — see The engine. Selection works through iCity's own gizmos, not Blender's click: Selecting & editing covers that.

Dress it in Design

Flip the DRAFT / DESIGN toggle at the right of the header. It stays locked until you are signed in and the scene holds a city — both are true now. The first tab on the rail reads Theme, and it asks how the city should be dressed.

first-city-theme-tab.png

The iCity Editor with the header toggle on DESIGN and the Theme tab selected on the rail, in a project that has never been dressed — the Start with default theme and Generate theme buttons both visible. Include the header so the DRAFT / DESIGN toggle is in frame.

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The Design rail on the Theme tab, before the city has a theme.
  1. Press Start with default theme.
  2. The addon copies the bundled theme files — outputs.csv, outputs.usd, assets.json and send/ — into your project and links them. The dressed city arrives in a collection called iCity2 Front End.
Warning

On a fresh install this first dress can come back with props and materials missing, and that is expected rather than broken. The bundled theme's assets.json names its materials and props by cloud id; the button copies files and downloads nothing. The linker imports whatever it finds in your Library Folder and skips the rest, reporting the count it skipped in Blender's console.

The way to a fully dressed city on a new machine is to generate a theme, or to adopt one from the library when the cloud offers a match. Both fill your library as they run.

To generate one, go back to the Theme tab and press Generate theme.

  1. Describe the city you want. Press Enter or the button to send. You can attach up to ten reference images first.
  2. The project is saved, the city is exported and uploaded, and the thread starts reporting steps. The send button becomes a stop button while the job runs.
  3. If CHOOSE A THEME opens, the cloud found matching library themes: Use this theme adopts one without generating, Generate new ignores them.
  4. When THEME GUIDES opens, page the seeds with the ‹ › arrows beside the images, then press Approve to continue with the one on screen — or Regenerate for a fresh set.
    first-city-theme-guides.png

    The THEME GUIDES popup open on a real generated seed, showing the guide images, the ‹ › paging arrows beside them, and the Approve and Regenerate buttons. Capture it while the job is genuinely paused for the decision.

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    The THEME GUIDES dialog waiting on an approval.
  5. Assets download into your library, the outputs land in the project, and the city is dressed for you when the job completes.
Warning

A full theme costs roughly 220–275 credits and takes about 20 minutes. The Generate with AI popup prints “Est. cost: ~219 credits · ~18 min” in its footer — a hard-coded figure taken from ten completed jobs, not a live quote, and it runs low against the 272–274 credits later runs have come back at. Budget against the higher number. Each Regenerate of the guides is its own job with its own charge.

Leave Blender open until the job finishes. A job that completes while Blender is closed cannot be recovered from the interface.

Generating a theme walks the same run in detail, and Credits & plans covers what everything else costs.

Save it, then put it on Parametra

These are two different actions with two different buttons, and they are the pair people conflate most. S in the header writes the city to this machine. Sync in the footer uploads the folder to Parametra.

  1. Press S in the iCity Editor header. It writes the current city into Documents/iCity 2/<name> and clears the asterisk beside the project name.
  2. Press the sync button — the circular-arrows icon in the left corner of the editor footer, beside the project name. The SYNC dialog opens and asks “What did you do?”.
    first-city-sync-dialog.png

    The SYNC dialog open over the editor, showing the “What did you do?” prompt, an empty message field, and the Sync button. Include enough of the footer beneath it that the circular-arrows sync button beside the project name is in frame.

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    The SYNC dialog, with the message it always asks for.
  3. Type a line and press Sync. The folder is uploaded and your message lands in the current version's history.
Remember

Nothing uploads on its own. The footer Sync button is the only thing that puts a project on Parametra, and it always carries a message.

If the asterisk is still there after pressing S, the engine has not written a city state yet; it reports that in the console rather than in a dialog. Blender's own Ctrl+S saves the .blend and does not save the city.

Saving, syncing, versioning separates the three verbs properly, including what a version is for.

What next

You now have a saved, dressed, uploaded city. The two big parts of the manual take it from here.

On this page
Before you startOpen the workspace and sign inMake a projectBuild a cityDress it in DesignSave it, then put it on ParametraWhat next
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